How much of that will be open is anyone’s guess though. I expect ES6 will come out at some point, bland, half filled, with a short story, and the modding scene will fire up to fill it up. That aside, thankfully a lot of modding outside Bethesda still happens and is going strong. The future of elder scrolls becoming more enclosed and monopolised, with the future plans being online only games, with only mods which even the creator has no control. Bethesda soon followed suit, tying it all into their servers, further reducing the outside worlds access to these mods. Steam took the lead by tying mods into its own steam workshop, leaving those not in the monopoly out in the cold, to look at the empty pages where modders had been forced to remove their mods for fear of them being sold in steam workshop. With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Then Bethesda realised and steam realised that this was a massive unexploited market. Some had mechanisms for donating to help them. Fans making extra content for the community, or fixing things, of their own back to help or improve everyone’s play. You can still some on moddb for instance. GamezRanker: Anyone else remember when such content was called mods, and creators mainly made it for free and gamers weren't too lazy to install it themselves?